06-17-2025, 03:32 AM
Hi,
I am using TyFlow to scatter animated TyActors. These actors are made up of multiple animated elements. Overall everything works great but I would like to add a wobble to the base particles used for scattering (if that makes any sense). I tried adding the wobble after the TyActor animation node but that wobbles all the elements within my actors which I am trying to avoid. What would be the best way to apply that motion?
I am using TyFlow to scatter animated TyActors. These actors are made up of multiple animated elements. Overall everything works great but I would like to add a wobble to the base particles used for scattering (if that makes any sense). I tried adding the wobble after the TyActor animation node but that wobbles all the elements within my actors which I am trying to avoid. What would be the best way to apply that motion?