wobble question
#1
Hi,

I am using TyFlow to scatter animated TyActors. These actors are made up of multiple animated elements. Overall everything works great but I would like to add a wobble to the base particles used for scattering (if that makes any sense). I tried adding the wobble after the TyActor animation node but that wobbles all the elements within my actors which I am trying to avoid. What would be the best way to apply that motion?
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#2
So the actors should react like a roly poly toy of sorts?
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#3
Basically, something like the simplified version attached. I just want to add some subtle follow through animation on the whole object when the top cylinder goes back down. Right now when i apply a wobble operator after the TyActor animation the wobble applies to each element of the actor indepently  which is what I am trying to avoid. Hope that makes sense...


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#4
In the Actor Operator, you have a test that let's you choose if you want to send out the root or the rig particles. If you send out all the rig particles (apparently you don't need them to play the animation, somewhat surprisingly) to a different event, you should be able to add a wobble just for the root and with it the whole actor in the current event.
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