05-02-2019, 08:42 AM
VRay MultiSubTexture can be set to Random by ParticleID but I can't seem to get it to do this. It would be really useful.
I can't get it to work with any particle system so maybe I'm using it wrong or the problem is with the map??
I can't get it to work with any particle system so maybe I'm using it wrong or the problem is with the map??