05-07-2019, 03:05 PM
Hi,
I'd love an operator that could deform particles geo using another flow geo.
In this way I could simulate a stream of low poly geometry, then generate an high poly stream and deform it with the previously simulated flow.
I know there's particle skin or max skin wrap, but afaik they don't work with topology changing geo...
I'd love an operator that could deform particles geo using another flow geo.
In this way I could simulate a stream of low poly geometry, then generate an high poly stream and deform it with the previously simulated flow.
I know there's particle skin or max skin wrap, but afaik they don't work with topology changing geo...