02-04-2021, 03:38 PM
Right now, when working with birth skeleton, if we need to skinwrap the original object to the tyflow skeleton, we need to do a duplicate of our original mesh that its inside birth skeleton to avoid circular references.
To avoid this and keep everything more simple, will be great if we can have a typarticleskin as an operator, to keep everything together, this will allow to do post actions with teared particleskin mesh.
To avoid this and keep everything more simple, will be great if we can have a typarticleskin as an operator, to keep everything together, this will allow to do post actions with teared particleskin mesh.