05-05-2021, 08:38 PM
I am trying to change color on mesh object using particles and V-Ray Distance Texture map. For example, I have mesh object with black color in diffuse map. Using Composite map I add VRayDistanceTex map where I want to select TyFlow particles to adjust color in the map depending on the distance tyFlow particles to the mesh object. Closer particles will add white color to the mesh original black color. I spawn simple sphere particles and use tyMesher to convert tyFlow to mesh to be able to use it in VRayDistanceTexture map. The problem is that I cannot add tyMesher to VRayDistanceTexture map. I receive message that adding tyMesher object to VRayDistanceTexture map creates dependency. I have found workaround to export tyFlow particles to Alembic object and use it in VRayDistanceTexture map instead tyFlow or TyMesher. The problem is that Alembic file is huge, 22 GBytes. And I need many of them.
Can someone point me to the right direction how to use tyFlow particles to adjust color on target mesh, please? I think there might be a better solution than I have now.
Can someone point me to the right direction how to use tyFlow particles to adjust color on target mesh, please? I think there might be a better solution than I have now.