07-21-2021, 06:50 AM (This post was last modified: 07-21-2021, 06:50 AM by tyFlow.)
What type of input mesh are you trying to add with the Shape operator? According to the minidump the mesh being generated by the Mesh operator has 250 million + verts. It's crashing because you don't have enough RAM.
Octane should support tyFlow instancing...but I think you need to enable the particle interface on the flow you're trying to render as instances first.
07-22-2021, 01:44 PM (This post was last modified: 07-22-2021, 02:18 PM by shirani.)
(07-21-2021, 03:28 PM)tyFlow Wrote: Octane should support tyFlow instancing...but I think you need to enable the particle interface on the flow you're trying to render as instances first.
thanks, yes this works.
and now set velocity at 0.05% (Flow update node )and set display percent at 0.05%(Display node), but in the preview render, I have all particles.
Those Flow Update properties are multiplies to the values, not multipliers on the particle count.
If you want to reduce particles, use a Split operator (with timing set to 'on entry') and choose probability mode and set the test result type to delete (or send to an event with a delete operator). Then choose a probability that matches how many particles you want (ex: 95% probability means only 5 percent of particles will be left).