Delete Plane not working
#1
Hi

We are currently working on a project with a rock jaw crusher. There is a big amount of voronoi fractured generated"rocks". some of them just fall throug the physiX Collision Boxes. To make them disapear we usually use delete planes. Sadly not all of them react to this and keep falling to the ground or get stuck somewhere else. We dont want to bake it, because above a certain amount of rockt the data gets too big to work with properly.

In the attached file you can see the described problem.

Does anyone know what we do wrong or what we need to change?

Many thanks

Michael


Attached Files
.pdf   3dsMAX_Tyflow_problems_with_delete_planes_komp.pdf (Size: 532.33 KB / Downloads: 142)
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#2
PhysX particles need PhysX Colliders to collide properly. Normal Collision operators may not have expected results for PhysX particles.

Just swap your Collision operators with PhysX Collision operators, and give the planes a bit of depth (with a Shell modifier), since PhysX doesn't work well with 2D objects (like a plane - that has length/width but no depth).
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