Hi
We are currently working on a project with a rock jaw crusher. There is a big amount of voronoi fractured generated"rocks". some of them just fall throug the physiX Collision Boxes. To make them disapear we usually use delete planes. Sadly not all of them react to this and keep falling to the ground or get stuck somewhere else. We dont want to bake it, because above a certain amount of rockt the data gets too big to work with properly.
In the attached file you can see the described problem.
Does anyone know what we do wrong or what we need to change?
Many thanks
Michael
We are currently working on a project with a rock jaw crusher. There is a big amount of voronoi fractured generated"rocks". some of them just fall throug the physiX Collision Boxes. To make them disapear we usually use delete planes. Sadly not all of them react to this and keep falling to the ground or get stuck somewhere else. We dont want to bake it, because above a certain amount of rockt the data gets too big to work with properly.
In the attached file you can see the described problem.
Does anyone know what we do wrong or what we need to change?
Many thanks
Michael