Hey all, question:
I have a black and white map of the globe on a sphere. I want some floating particles over time to "find target" based on either 1 or 0; doesn't matter as I can invert map.
So far the globe and particle actors align properly, but they do it randomly instead of texture values.
I tried to trick particles by creating a TM custom properties in 1 event and loading it in as a 'Find target' TM, but that didn't work either.
Is there an easier way I'm overlooking or am I on the right path, but just haven't hit the correct combination of operators?
In the flow:
1. I set up the TM event and set custom properties TM as target position.
2. I tell event to get TM info
3. I tell it to find the target.
4. I have tried all sorts of combinations of loading the TM data but no go.
Ok, so then I played with "set target" again with a few different combinations and it works this time. So I was half way there, just didn't do the right operators find how to have particles find random particles.
I have a black and white map of the globe on a sphere. I want some floating particles over time to "find target" based on either 1 or 0; doesn't matter as I can invert map.
So far the globe and particle actors align properly, but they do it randomly instead of texture values.
I tried to trick particles by creating a TM custom properties in 1 event and loading it in as a 'Find target' TM, but that didn't work either.
Is there an easier way I'm overlooking or am I on the right path, but just haven't hit the correct combination of operators?
In the flow:
1. I set up the TM event and set custom properties TM as target position.
2. I tell event to get TM info
3. I tell it to find the target.
4. I have tried all sorts of combinations of loading the TM data but no go.
Ok, so then I played with "set target" again with a few different combinations and it works this time. So I was half way there, just didn't do the right operators find how to have particles find random particles.