face fracture - reassemble problem with smoothing and normals
#2
If you've done a Face Fracture, and added proper Mesh operators to your events (render-off), then tyWeld + tySmooth should retain the proper smoothing, essentially reverting your mesh to what it was before the fracture. What result do you see when you do those things?
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RE: face fracture - reassemble problem with smoothing and normals - by tyFlow - 05-16-2022, 03:44 PM

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