How do I have particles follow spline and then detach at end?
#2
I believe the Surface Test operator has a 'Distance to first/last vertex' test...you can use that to test particles' distance to the first/last knot on an input spline. Then just send them out when they get close enough.
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RE: How do I have particles follow spline and then detach at end? - by tyFlow - 05-16-2022, 03:45 PM

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