Pipe keeping shape after impact deformation.
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Hi, I have a simple situation where a pipe is falling to the ground.

I'm using voronoi and tyParticleSkin to make it deform on collision.

Though, I would like it to keep its new shape/bind after initial collision.

What I have now, is the pipe continuously deforming as it rebounds on ground/deflector.

Any hints on solving this problem would be greatly appreciated, I'm pretty sure it's really simple/straightforward but every solution I tried for now have failed miserably.

Thanks a lot for your help.

I guess I found a suitable result, by scaling up damping and spring values along reducing the mass.

If you have any other method, never bad to learn something ! Thanks a lot.
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Pipe keeping shape after impact deformation. - by KaOsphere - 05-20-2022, 09:12 AM

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