05-27-2022, 07:04 AM
(05-22-2022, 05:42 PM)tyFlow Wrote: For specific RS rendering issues you'll have to contact the RS devs. I merely pass geometry/instance data to RS and it does the rest. I have no control over how it processes shaders.
In the end there was no problem with Tyflow, it was a render compatibility issue, sorry for the no-use question
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