Thanks that helps!
I have encountered another issue - when following the tutorial referenced above, at 5:10 my wall is supposed to get destroyed, but it only creates additional chunks without removing them from the base object. https://i.imgur.com/3shwCFe.png
Edit: Fixed by removing 'End:' in Birth objects.
How do I resolve the speed being so hectic? The walls are made of stone, so the simulation looks a bit off. https://i.imgur.com/N4GJfvD.mp4
Is there a way to tell Tyflow that a custom ground/wall/ceiling mesh is to act as collider, so to prevent the particles from escaping through my interior scene?
Thank you again for your help.
I have encountered another issue - when following the tutorial referenced above, at 5:10 my wall is supposed to get destroyed, but it only creates additional chunks without removing them from the base object. https://i.imgur.com/3shwCFe.png
Edit: Fixed by removing 'End:' in Birth objects.
How do I resolve the speed being so hectic? The walls are made of stone, so the simulation looks a bit off. https://i.imgur.com/N4GJfvD.mp4
Is there a way to tell Tyflow that a custom ground/wall/ceiling mesh is to act as collider, so to prevent the particles from escaping through my interior scene?
Thank you again for your help.