Normals and velocity issue
#4
Think I've figured out the problems above!

The normals/overlapping faces is still present with the wall that I have remodeled using splines/sweep to avoid cap holes issue.

Retopo'd wall portion wireframe https://i.imgur.com/3TGkamW.png
Tyflow wall wireframe https://i.imgur.com/dlPdDz1.png
Render of Tyflow wall https://i.imgur.com/mSrS0aW.png

edit1: I'm able to partially resolve the above by unticking 'Optimize slice borders', but this creates other issues with geometry sticking through the wall instead of creating odd normals

edit2: voronoi fracture doesn't seem to transfer vertex colors when it performs 'cap holes' on geometry. In my case I use vertex colors for additional coloring, so it renders black when there are no vertex colors present. I'm not sure how to resolve this.
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Messages In This Thread
Normals and velocity issue - by Thor - 05-29-2022, 10:06 PM
RE: Normals and velocity issue - by tyFlow - 05-30-2022, 02:45 AM
RE: Normals and velocity issue - by Thor - 05-30-2022, 03:20 AM
RE: Normals and velocity issue - by Thor - 05-30-2022, 10:53 PM

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