Sand test, collision jittering issues
#1
Hi, i'm trying to create a simple scene with a box fill of sand and an object that emerge from below.

Fisrt issue is that particles are jittering everywhere.

Second is that a lot of particles go inside the collision object and cause all binded particle to stay attached to it.

I'm reading a lot of thread about jittering and i'm trying to first solve this issue.
Also studying more the " sandCastle " scene.

wich is the correct workflow in a situation like this ? 

I'm thinking to create an initial state where the particles are sleeping and than activate particles when the collision object hit them. 

I will post my progress in the next days Maybe with a preview of the viewport and not a complete render  Smile.

https://drive.google.com/file/d/1xCrdzzh...sp=sharing

Thanks


Is my first post, hope link are working and the post is in the right place.


Attached Files Thumbnail(s)
   
  Reply


Messages In This Thread
Sand test, collision jittering issues - by alessandro.d84 - 06-12-2022, 06:15 PM

Forum Jump: