06-12-2022, 06:15 PM
Hi, i'm trying to create a simple scene with a box fill of sand and an object that emerge from below.
Fisrt issue is that particles are jittering everywhere.
Second is that a lot of particles go inside the collision object and cause all binded particle to stay attached to it.
I'm reading a lot of thread about jittering and i'm trying to first solve this issue.
Also studying more the " sandCastle " scene.
wich is the correct workflow in a situation like this ?
I'm thinking to create an initial state where the particles are sleeping and than activate particles when the collision object hit them.
I will post my progress in the next days Maybe with a preview of the viewport and not a complete render .
https://drive.google.com/file/d/1xCrdzzh...sp=sharing
Thanks
Is my first post, hope link are working and the post is in the right place.
Fisrt issue is that particles are jittering everywhere.
Second is that a lot of particles go inside the collision object and cause all binded particle to stay attached to it.
I'm reading a lot of thread about jittering and i'm trying to first solve this issue.
Also studying more the " sandCastle " scene.
wich is the correct workflow in a situation like this ?
I'm thinking to create an initial state where the particles are sleeping and than activate particles when the collision object hit them.
I will post my progress in the next days Maybe with a preview of the viewport and not a complete render .
https://drive.google.com/file/d/1xCrdzzh...sp=sharing
Thanks
Is my first post, hope link are working and the post is in the right place.