Caching tyActor rig particles without meshes
#2
Once you bake it down to tyCache you remove the skinning info and are left with deforming meshes, yes. Currently there's no way to keep things lighter directly within tyCache.

The workaround would be skinning your meshes with tyCache particles directly, instead of exporting the meshes within the tyCache.
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RE: Caching tyActor rig particles without meshes - by tyFlow - 07-21-2022, 04:18 PM

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