07-21-2022, 03:55 PM
Hi everybody,
I have a flow using a tyActor and deform the instanced actors with PhysX.
My setup is similar to the one in this tutorial by Allan McKay (when he is spawning several cars): Tyflow Tutorial - Dynamic Car Destruction (3ds max 2019) - YouTube
My issue: In my flow I need a lot more instanced actors, so if I export to a tyCache with the mesh data, individual cache file size would exceed several gigabytes.
I wonder if there's a way to cache actor rig particles without the data of the deformed mesh and re-apply the actor mesh to the cached rig particles at a later time.
I'm quite new to tyFlow, so hopefully I haven't missed anything totally obvious.
I have a flow using a tyActor and deform the instanced actors with PhysX.
My setup is similar to the one in this tutorial by Allan McKay (when he is spawning several cars): Tyflow Tutorial - Dynamic Car Destruction (3ds max 2019) - YouTube
My issue: In my flow I need a lot more instanced actors, so if I export to a tyCache with the mesh data, individual cache file size would exceed several gigabytes.
I wonder if there's a way to cache actor rig particles without the data of the deformed mesh and re-apply the actor mesh to the cached rig particles at a later time.
I'm quite new to tyFlow, so hopefully I haven't missed anything totally obvious.