Kinematic to Dynamic ( Basketball Animation )
#2
You can use time test for that.

So, in the initial event it should be:
PhysX Shape
PhysX Switch (kinematic)
Time test (at frame 5).... all this connected to next event that only have:
--
PhysX Switch (dynamic)
----------

One note:
In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape.
  Reply


Messages In This Thread
RE: Kinematic to Dynamic ( Basketball Animation ) - by d4rk3lf - 10-04-2022, 04:57 PM

Forum Jump: