Kinematic to Dynamic ( Basketball Animation )
#3
(10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that.

So, in the initial event it should be:
PhysX Shape
PhysX Switch (kinematic)
Time test (at frame 5).... all this connected to next event that only have:
--
PhysX Switch (dynamic)
----------

One note:
In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape.

HI Thanks for the correction, i try the method but in the end still cannot work, please advise me got any step wrong?

(10-18-2022, 04:11 AM)zelly2888 Wrote:
(10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that.

So, in the initial event it should be:
PhysX Shape
PhysX Switch (kinematic)
Time test (at frame 5).... all this connected to next event that only have:
--
PhysX Switch (dynamic)
----------

One note:
In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape.

HI Thanks for the correction, i try the method but in the end still cannot work, please advise me got any step wrong?


Attached Files
.max   Tyflow_Basketball_test_01.max (Size: 564 KB / Downloads: 177)
.mp4   2022-10-18 12-12-42.mp4 (Size: 2.67 MB / Downloads: 152)
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RE: Kinematic to Dynamic ( Basketball Animation ) - by zelly2888 - 10-18-2022, 04:11 AM

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