(10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that.
So, in the initial event it should be:
PhysX Shape
PhysX Switch (kinematic)
Time test (at frame 5).... all this connected to next event that only have:
--
PhysX Switch (dynamic)
----------
One note:
In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape.
HI Thanks for the correction, i try the method but in the end still cannot work, please advise me got any step wrong?
(10-18-2022, 04:11 AM)zelly2888 Wrote:(10-04-2022, 04:57 PM)d4rk3lf Wrote: You can use time test for that.
So, in the initial event it should be:
PhysX Shape
PhysX Switch (kinematic)
Time test (at frame 5).... all this connected to next event that only have:
--
PhysX Switch (dynamic)
----------
One note:
In your screenshot I see that PhysX shape is bellow, PhysX switch... PhysX shape should always be above every PhysX operator, because it's initialized in PhysX shape.
HI Thanks for the correction, i try the method but in the end still cannot work, please advise me got any step wrong?