Kinematic to Dynamic ( Basketball Animation )
#4
Ahh I see...
PhysX don't inherit velocity from birth object, so I turned that off, and added Object Bind (with verlet integration (so it transfer velocity).
I also had to reduce gravity quite a bit, because I felt it was too strong, and I've played with 3 settings (restitucion, statick and dynamic friction), in both PhysX shape, and Tyflow ground floor settings, in order to make them bounce and have friction as I liked.
I added another collision object just for fun. Smile

Check out the attachment, and let me know if that's what you wanted.


Attached Files
.max   PhzsX.max (Size: 668 KB / Downloads: 213)
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RE: Kinematic to Dynamic ( Basketball Animation ) - by d4rk3lf - 10-18-2022, 05:44 PM

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