Kinematic to Dynamic ( Basketball Animation )
#5
(10-18-2022, 05:44 PM)d4rk3lf Wrote: Ahh I see...
PhysX don't inherit velocity from birth object, so I turned that off, and added Object Bind (with verlet integration (so it transfer velocity).
I also had to reduce gravity quite a bit, because I felt it was too strong, and I've played with 3 settings (restitucion, statick and dynamic friction), in both PhysX shape, and Tyflow ground floor settings, in order to make them bounce and have friction as I liked.
I added another collision object just for fun. Smile

Check out the attachment, and let me know if that's what you wanted.

Hey , thanks for your help, finally i understand why.. haha
you are so good! Big Grin
  Reply


Messages In This Thread
RE: Kinematic to Dynamic ( Basketball Animation ) - by zelly2888 - 10-27-2022, 03:06 AM

Forum Jump: