Port the 'generate topology' tool to a modifier
#4
(11-29-2022, 06:28 PM)SteveDeeGreen Wrote: yeah that's the one - think it was originally part of the graphite(?) script

You can make them honeycomb, wood tile patterns, trash the model a bit etc.

Topology doc

This sounds indeed useful!
Some VFX require a homogenous topology, if you want to fracture them nicely for motion design, especially organic objects which have by default an unusable edgeflow topology. I was stunned, how easy this tool can retopologize meshes.
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RE: Port the 'generate topology' tool to a modifier - by Alexx31 - 12-07-2022, 07:32 AM

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