Best way to scatter hundreds of actors with animation?
#1
I am trying to build planets out of particles. I exported the flow you can see in the video below as a cache then I put the cache in a tyactor and scattered the actor. 

https://www.dropbox.com/s/xrma73q9ok1m93...t.mp4?dl=0

Image attached of scatter.

My issue is it takes about 30 seconds to load a frame and the animation is about 1000 frames. I realise it's multiplying the particle dense actor by hundreds but i thought it might act like an instance or something where is would be sped up. Is there any other way to duplicate a cache hundreds of times and it be fairly fast loading?

Thanks


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Best way to scatter hundreds of actors with animation? - by ldotchopz - 02-07-2023, 11:26 AM

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