Best way to scatter hundreds of actors with animation?
#1
I am trying to build planets out of particles. I exported the flow you can see in the video below as a cache then I put the cache in a tyactor and scattered the actor. 

https://www.dropbox.com/s/xrma73q9ok1m93...t.mp4?dl=0

Image attached of scatter.

My issue is it takes about 30 seconds to load a frame and the animation is about 1000 frames. I realise it's multiplying the particle dense actor by hundreds but i thought it might act like an instance or something where is would be sped up. Is there any other way to duplicate a cache hundreds of times and it be fairly fast loading?

Thanks


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#2
tyActors bring with them the assumption that each one will be unique (because typically, due to animation blending timings or whatever, they are)...so none of them will be instanced.

However, the Shape operator tries to maintain instancing as much as possible...because there are usually duplicate shapes between many particles.

So the usual answer to memory problems with tyActors is to try and figure out how to do it with Shape operators instead.
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