02-12-2023, 07:03 PM
Hi cgdvs,
While copy randomization is an interesting idea...a better approach might be to create a much larger terrain to begin (at a low resolution) and then use the subdivide mode of the Terrain Tile operator to split it up into smaller tiles. Then you can use the Terrain Resample operator to increase their resolution, further FX operators to tweak them however you like, and finally a Terrain Tile operaor in blend mode to blend their seams.
Of course, that's not saying more randomization won't be added in the future to the Copy Out operator, but for now taking that different approach might be a good workaround.
While copy randomization is an interesting idea...a better approach might be to create a much larger terrain to begin (at a low resolution) and then use the subdivide mode of the Terrain Tile operator to split it up into smaller tiles. Then you can use the Terrain Resample operator to increase their resolution, further FX operators to tweak them however you like, and finally a Terrain Tile operaor in blend mode to blend their seams.
Of course, that's not saying more randomization won't be added in the future to the Copy Out operator, but for now taking that different approach might be a good workaround.