02-12-2023, 07:54 AM
HI,tyson!
I think the "copy" function of the "Terrain Tile" operator is very good, but in practical applications, it is often necessary to make these mountains more "random", such as some changes in angle, size, height, and so on, which is more natural. What about adding such randomization parameters to the "copy" of the "Terrain Tile" operator?
Or some of the copied mountains can be automatically given a random seed to make similar changes in the shape of the mountains.
These are just my superficial ideas, and I'm not sure whether there is any mistake in logic.thx!
I think the "copy" function of the "Terrain Tile" operator is very good, but in practical applications, it is often necessary to make these mountains more "random", such as some changes in angle, size, height, and so on, which is more natural. What about adding such randomization parameters to the "copy" of the "Terrain Tile" operator?
Or some of the copied mountains can be automatically given a random seed to make similar changes in the shape of the mountains.
These are just my superficial ideas, and I'm not sure whether there is any mistake in logic.thx!