Texture image sequence random time
#1
I have a Tyflow that creates around 7.000 cubes aligned in rows which have a multi-subobject material applied to it. This material has 17 different Vray materials attatched, each with a different image sequence as a texture. My problem is, I can see obvious repeating of textures. To avoid this, I would like to randomly shift the timing of the image sequences for all the 7.000 cubes to avoid the obvious repeating. How can I achieve this?

Thanks in advance.
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Texture image sequence random time - by leepuznowski - 03-01-2023, 10:01 AM

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