03-03-2023, 06:32 PM
(03-03-2023, 04:52 PM)tyFlow Wrote: An 8k terrain is 64 million verts, which may be slow for RS to process and move to the GPU...however, if you choose the adaptive meshing method in the Terrain Mesh operator, the vert count should be considerably lower without much detail loss (without any perceptible loss in many cases)...which may speed up rendering.
Cool, thanks - will try adaptive!