spline path / physX bindings / Render
#5
So I created a new flow....set particles to PhysX Shape, added a PhysX Bind operator so they are bound, then added a Spline Paths operator, clicked "Create New", set to "PhysX Bindings" and it's creating their geometry properly and a scanline render test renders them fine.

So if you're still having the issue and are confident you setup the scene correctly, please send to support@tyflow.com so I can take a look.
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RE: spline path / physX bindings / Render - by tyFlow - 04-10-2019, 07:24 AM

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