04-18-2023, 02:40 PM
How many particles are you trying to shatter this character into? Tens? Hundreds? Millions?
You can shrink cloth with a Modify Bindings operator...basically reduce the rest length of cloth binds over time.
There is also an official example scene showing how to fracture deforming geometry using the cloth-based approach.
You can shrink cloth with a Modify Bindings operator...basically reduce the rest length of cloth binds over time.
There is also an official example scene showing how to fracture deforming geometry using the cloth-based approach.