tyflow render with Phoenix FD shader
#3
I am struggling with the same thing.

The above comment did not respond to Particle Shader, to add to it. I tried every map I could think of and it just wasn't happening. 

The only one that responds is Mapping in TY, getting VertexColor from the texture, setting the channel to 1, etc., using Export PRT, assigning PRTloder with VertexColor channel set to 1, and rendering in karakator There was no other way.

I wanted to do point rendering in Vray, but have come to the conclusion that it is currently not possible.
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RE: tyflow render with Phoenix FD shader - by tomoya kimpara - 07-05-2023, 06:53 AM

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