TyPolyAnimation for paint deform animation
#3
What I'm asking for is a modifier that allows saving mesh deformation painting by Ribbon panel brushes as frame-by-frame vertex animation, as well as modifying edit polygon in animation mode, but this one doesn't allow recording vertex animation with the Warp Brushes from the Ribbon panel.

I don't know if it's clearer. I want to be able to deform the mesh of the geometry with Freeform brushes and have that deformation saved as a vertex animation.
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RE: TyPolyAnimation for paint deform animation - by ferabachini - 07-07-2023, 10:16 PM

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