Texturing single particle objects
#2
If you want to retain the UVW coordinates on your particles inherited from their scene object, don't add a mapping operator (or set the mapping operator's channel to something other than the channel where your object's UVWs are stored, so you don't overwrite them).
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Texturing single particle objects - by BlindSp0t - 07-02-2023, 08:51 AM
RE: Texturing single particle objects - by tyFlow - 07-08-2023, 01:31 AM

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