08-10-2023, 04:49 AM
It would be much easier to just make the foil part of the PhysX sim.
You can convert to normal cloth first, then deactivate all the cloth particles with a PhysX Switch...give them a Shape and then re-bind them with a PhysX Bind operator...now you'll have "cloth" that's actually just part of the PhysX sim.
You can convert to normal cloth first, then deactivate all the cloth particles with a PhysX Switch...give them a Shape and then re-bind them with a PhysX Bind operator...now you'll have "cloth" that's actually just part of the PhysX sim.