How to link particles to target by custom float?
#1
Question 
Hello,

how can I define a single particle as a target (not using birth ID because this changes often, instead a custom float).

I tried as shown the screenshots below, but it seems not to be right.

My aim is to constraint particles to an animated scene explorer object.

I imported the object into the scene. It shouldn't be visible, only driving the position/rotation of some particles.

(imagine dust particles on a table, but they should not simulate just follow like geometry)

Thanks!

   
   
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How to link particles to target by custom float? - by Alexx31 - 08-27-2023, 11:38 PM

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