Deform by motion vector?
#1
Scan I stretch particles along their motion vecors? Somewhat like the classic bouncing ball animation?

   

I dont want to use soft bodys as I dont really need it to be physically acurate, also im gonna simulate quite a few particles.
Simple scaling along the motion vecor would do. It's sort of a geometry motion blur effect-
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Messages In This Thread
Deform by motion vector? - by Ihno - 08-30-2023, 09:14 AM
RE: Deform by motion vector? - by tyFlow - 08-31-2023, 05:51 PM

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