Scan I stretch particles along their motion vecors? Somewhat like the classic bouncing ball animation?
I dont want to use soft bodys as I dont really need it to be physically acurate, also im gonna simulate quite a few particles.
Simple scaling along the motion vecor would do. It's sort of a geometry motion blur effect-
I dont want to use soft bodys as I dont really need it to be physically acurate, also im gonna simulate quite a few particles.
Simple scaling along the motion vecor would do. It's sort of a geometry motion blur effect-