Issue - Surface-test => Push in/out
#2
Hmm, we'll it seems like you're trying to use push in/out on a plane...but planes have no volume so what you're probably seeing are the results of rounding errors when trying to cast rays against a coincident surface (within the push operators algorithm).

Unless I'm misunderstanding what you're trying to do?
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Messages In This Thread
Issue - Surface-test => Push in/out - by Theochab - 04-11-2019, 03:25 PM
RE: Issue - Surface-test => Push in/out - by tyFlow - 04-11-2019, 11:13 PM

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