circular terrain possible?
#1
I'm trying to see what the best way is to get a circular terrain as opposed to a rectangular one.

TyBoolean works on an extracted mesh, but it does take a bit of time & was wondering if there was a way to "cut the corners off" within tyflow before the mesh extraction?

Is there a way to delete terrain on height? Perhaps some way using the border interpolation to remove, i'm typing out loud really.
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Messages In This Thread
circular terrain possible? - by joe_coke - 09-21-2023, 10:19 AM
RE: circular terrain possible? - by tyFlow - 09-23-2023, 03:27 AM

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