circular terrain possible?
#2
tyBoolean would be the way to go, yes. Any pre-export geometry culling would use the same routines. As for speed...it's very quick to create a rectangular mesh...much slower to trim its faces to match another shape. That's just the nature of CSG operations.
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circular terrain possible? - by joe_coke - 09-21-2023, 10:19 AM
RE: circular terrain possible? - by tyFlow - 09-23-2023, 03:27 AM

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