I dont know it got deleted, here is the other one
https://www.youtube.com/watch?v=d5HFPa6R...AllanMcKay
he puts the car in one tyflow voronoi it, scale it a bit down and group that in 1
than he puts it as an actor in an other flow and when he puts physx on the actor with a force the car collides with the ground and deforms,
when i rebuild it just passes the ground and nothing happens, when i put the flow 1 out of the group than it happens, but when i add the other car parts it just explodes and the skined mesh just deforms weirdly to the explosion and the voronoi of flow 1 is visible in flow 2 through the skinned mesh
or do i have to add all the parts of the car in flow 1 and make them kinematic phyxs or so?
or is there a "newer" way because the video is kinda old to make a car fracture rig as particle so i can birth them and destroy many on a wall or so you also did in the past i have seen
i really want to achive these effect
thanks alot!
best regards luka
https://www.youtube.com/watch?v=d5HFPa6R...AllanMcKay
he puts the car in one tyflow voronoi it, scale it a bit down and group that in 1
than he puts it as an actor in an other flow and when he puts physx on the actor with a force the car collides with the ground and deforms,
when i rebuild it just passes the ground and nothing happens, when i put the flow 1 out of the group than it happens, but when i add the other car parts it just explodes and the skined mesh just deforms weirdly to the explosion and the voronoi of flow 1 is visible in flow 2 through the skinned mesh
or do i have to add all the parts of the car in flow 1 and make them kinematic phyxs or so?
or is there a "newer" way because the video is kinda old to make a car fracture rig as particle so i can birth them and destroy many on a wall or so you also did in the past i have seen
i really want to achive these effect

thanks alot!
best regards luka