12-30-2023, 05:13 AM
Not with MAXScript, no.
You could read the name of the animation by examining the relevant string property in the Actor Animation operator, but depending on your settings that doesn't mean the animation listed there is the current one being played on a particle.
You could read the name of the animation by examining the relevant string property in the Actor Animation operator, but depending on your settings that doesn't mean the animation listed there is the current one being played on a particle.