Best way to use low poly mesh to simulate and high poly mesh to render
#2
You can't upres cloth in a flow like that. You'd need to do it externally with something like a Skin Wrap modifier, where you place your high resolution geometry over the simulated cloth and wrap it to the low res sim.
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RE: Best way to use low poly mesh to simulate and high poly mesh to render - by tyFlow - 01-19-2024, 01:58 PM

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