How to apply uv mapped texture to each spline in tySplineMesher
#1
I've only found a couple of post about this and am still having trouble getting what I'd like. I've read this post and it helps a little but I'm obviously missing someting. 
https://forum.tyflow.com/thread-2765.htm...uv+mapping

I have a Position Object and a Target. I'm using tySplineMesher to send particles from my Position to the Target and generating about 100 splines with tySplineMesher. I need each of them to have the texture of a fabric thread, not just a solid color. 

When I apply materials to the tySplineMesher it applies like a planar map using the extents of my group of all splines. I need the texture to be applied to "each" spline. 

I made a normal Max spline and put a UVW test pattern on it. I need to get each spline to match this reference Max spline. 

I attached a view of my setup.

[Edit] I can't seem to get an image to attach. Below is a link to an image of my setup. 

Max Setup
Max 2023 and TyFlow v1.0151
V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64
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Messages In This Thread
How to apply uv mapped texture to each spline in tySplineMesher - by RobH2 - 01-27-2024, 06:30 PM

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