How to apply uv mapped texture to each spline in tySplineMesher
#2
As it frequently goes, you spend hours or days trying to figure something out and as soon as you post, you find a solution. I'm going to answer my own post here in case it helps some other newbie like me.

I spent an entire day trying to solve this. Nothing worked. I did other tutorials and it did work, but not in my problematic scene. So I knew my machine and installation was OK. So in frustration, I rebuilt the entire scene which took several hours which I was hoping to avoid.

But, something along the way had gone wrong. After rebuilding, the materials work as expected. As I get more familiar with Tyflow, maybe I'll be able to spot the area where things broke and prevent comlete rebuilds in the future.
Max 2023 and TyFlow v1.0151
V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64
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RE: How to apply uv mapped texture to each spline in tySplineMesher - by RobH2 - 01-27-2024, 10:03 PM

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