Filling object with Splines
#3
(04-12-2024, 07:44 PM)tyFlow Wrote: You'll have better results by converting some splines to particle bind sequences and then solving the collisions using a Particle Physics operator. You can check the official sample files for various ways to achieve both results. The closest to what you're looking for might be tyFlow_resample_001.max.

Thanks so much for your response Smile I will check out the scene you mentioned.
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Messages In This Thread
Filling object with Splines - by Eoin Edward - 04-12-2024, 01:02 PM
RE: Filling object with Splines - by tyFlow - 04-12-2024, 07:44 PM
RE: Filling object with Splines - by Eoin Edward - 04-15-2024, 11:31 AM

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