04-15-2024, 11:31 AM
(04-12-2024, 07:44 PM)tyFlow Wrote: You'll have better results by converting some splines to particle bind sequences and then solving the collisions using a Particle Physics operator. You can check the official sample files for various ways to achieve both results. The closest to what you're looking for might be tyFlow_resample_001.max.
Thanks so much for your response I will check out the scene you mentioned.