05-20-2024, 12:40 AM
So this seems to be appearing as I have 2 x Mapping operators.
One is set to mapping from object and channel 1
One is set to mapping from velocity and channel 2
Is this the right way to go about this?
I want the particles to have typical texture map taken from the starting object, and then have a gradient ramp driven by velocity
One is set to mapping from object and channel 1
One is set to mapping from velocity and channel 2
Is this the right way to go about this?
I want the particles to have typical texture map taken from the starting object, and then have a gradient ramp driven by velocity